Might and Magic the Sea of Mist by Mel Odom

 

Book: Might and Magic the Sea of Mist
Author: Mel Odom
Pages: 325
Hard Core Scale: 1/4
Normal Scale: 5/10
Publish Date: 2001
About:  Praz-el, the Mary Sue's school gets attack by zombies and his Girlfriend gets kidnapped so he gets on a boat to go rescue her, but he has a Mary Sue backstory and thus has secret backstory plots that “complicates” things.

Review: This is the other side of the coin, a bit to capture that sword and sorcery the other two lacked with blobs of wasteful enemies. Mel Odom is currently an English professor and I hope he does not continue to write like this and teach writing like this. However, he is respected for writing for youth (whatever that means). Perhaps though  this is a doomed fate of us teachers. I was heavily missing the wheel in the other two novels reading this.  The world is unknown, though could be Axeroth with its island and boats and “gods” (a not might and magic thing). This was written during 3D0’s fall into oblivion and bankruptcy. There is an advertisement on the back for Might and Magic 9 in all its abysmal death-knell of the franchise before being bought by Ubisoft. A few characters are named, but heroes references and could be Might and Magics weird nomenclature of repeating similairish people across the worlds. One mention of ancients, but the rest is all gods this and that with no other SF drop. Well, not worth a read. Character is a Mary Sue filled with sue traits, fridge stuffing Bechel test failing girlfriends, and inept villains. The plot is only driven by that suish mystery and the actions of the mysterious villain. The plot does not resolve due to the contract not be fulfilled due to 3D0s bankruptcy. Lots of tell moments, the bad habit of detailing a character in a thick paragraph and then leaving out thick description. The language is simple and the repeat sentence structure is often apparent. Close action description is good but further out repetitive  and boring. Trope is there for trope sake and this work does not go beyond them. There is nothing original and this could be any cut and paste bare bones fantasy world. 

 

    Book Cover: Harper Prism 2001
 

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