Book Diary Entry: Arena
Book: Arena
Author: William R. Forstchen
Pages: 297
Hard Core Scale: 1/4
Normal Scale: 5/10
Publish Date: 1994
About: A city of squabbling royal houses hosts a yearly magical tournament to keep the peace, raise money, and pay tribute to a planeswalker who lords over them all. A one eyed mage, Garth, enters these games for his own reasons.
Review: The first of the MTG books
written early on before retcons set down Dominaria’s unique charm. Funny what
stuff was still relevant back then that exists to this day. Also funny timeline
wise Urza is running around beginning people for resources while this book is
going on. The book is half in the bag. It is mechanically written well and some
old school plot points pop with excellent resolution of conflict. However, a
lot of the book demands on mystery that is very obvious. The book is also
terribly sexist. It fails the Bechdel test entirely. One can argue the society
as a whole represented being sexist is a point as it is very much a hedonistic
culture needing to be destroyed as a theme. However, when the main hero keeps
harassing and visiting the same woman who tells him no multiple times and
eventually gets with him that is a problem. The two lead female characters
despite being “powerful” ladies do nothing but discuss this main character.
Both get with him for little rhyme or reason. This already on top of terrible
objectifying of woman (to the point of terrible on the spot murder) is a little
too much. Though, the protagonist is very much antihero and very flawed in
their choices. The magic system reflects the card game in unique way and makes
for an exciting magical system differing from the later way spells are shown
being cast in later novels. This is a strong point of the novel and an
essential part of the in book society. If it was not tied to the card game it
would be a very unique fantasy setting. Albeit, 916 cards of those first sets
and William tends to use the same spells over and over again. So it is a flawed
novel. It can be enjoyable for a fantasy fan ignoring its immense sexist layer.
A flawed society is one argument, but there is author's choice in concern of character
and action. In concern of the MTG novels it is before the card connections and
plot really took out (go read the Brother’s War if you wish that). This is
complexly skippable in that regard and only worth reading in a retrospective of
where the novels started.
Two free cards were supposed to come with the book. Wonder what they were?

Arena Cover Kevin Murphy, Wizards of the Coast, HarperPrism, 1994.