Writing Treatise : Part I-II Rheotric and Art Worlds
I. Rhetoric and Purpose.
This is the most old hat section I chew people out about, but it is the core to all storytelling and life in the world. For in the beginning was the word. The word shapes reality, the word is power. Tales shape reality, tales are power. The one who controls the story controls the universe. Coyote sings the world into being. To the Apache stories shoot like arrows reminding you of that reality. They bind us, they lie to us, they remind us, they bring us peace and war, shape our politics, and our beliefs. The world is a conflict of stories. So, in understanding the core and purpose of a story your story is essential to your writing process and makes all the difference in the world.
The true reality of the story: Everything is connected, everything affects everything else, this is a truth of cultural dynamics, biology, chemistry, physics, etc. The Latin phrase is Machina Vito: The machinery of life. So everything in your story must connect to its solid whole and reflect that whole of reality or there are problems.
Rhetoric: The art of speaking or presenting well.
Stories
have a purpose:
There is a notion of story
and purpose: To get the truth, to perpetuate a lie, to exchange ideas, to simply
make money, to be a bestseller, to produce a work of art, to entertain. A story
can have many purposes, but the degree of which you decide its purpose reflects
upon you and the work. The point being, everything in a work must aim towards
that purpose, or there is no purpose for it in the work. The purpose is what
the audience leaves with and your feeling of success in how the work’s purpose
is taken from audience through medium. A work with no purpose is pointless and
a waste of time. If the point is to find the purpose you are wasting your
audience’s time and your talent. This is not a tale, but reflective gimmick.
The Duality of the
rhetorical triangle (or triangles):
There are three things that coexist and conflict in concern of the works
purpose:
Ethics (Ethos) versus
logic (logos) versus Emotion (pathos [Emotional soundness])
Author (you) versus Medium
(text: the story you wish to tell and the place and time of being told)
versus audience (sporadic exists but
doesn’t exist, you know but you don’t, Hamlin market piped, cult phenmenoned,
art world jumping)
These three things are in
conflict with one another and need balanced for a works success.
So it is the author’s
ethos, logos, pathos versus the medium’s ethos, logos, and pathos versus the
audience’s logos, ethos, and pathos. As you write develop a sense of writing
and checking in on these things. Ask
questions about them and the work.
So the you the author: Why are you writing this? What is your goal?
Are you being logical, ethical emotionally sound? Why do you care? Are you respecting the work
and your audience? Are you fulfilling your own purpose?
So the text: AGAIN! Why are you writing it? Are your tale elements
fine? Who are your characters? Why does the audience care? Is it the right time
and place for the tale? Does the work fulfill its purpose?
Audience: Who is the audience? Why do they care? Are you respecting them? What is your sway
with audience? Are you losing your work to your audience? Are you fulfilling
your audience’s expectations? How much of the work is yours or theirs. Is the
audience taking the work’s purpose and your purpose?
Logic Problems: Logic problems usually in setting and the nature of
the world create plot holes. They bother expert audience members thus cutting
them of as potential core audience. Logic problems hurt suspension of disbelief.
Logic is the hardest sway to attract audience even though we perceive ourselves
to be logical beings. Do good research; spend time world building, think of
logic and the Machina Vito of what
you are writing as a whole. Logic can also be tied to mechanics, do sentences
make sense, does the story flow and connect sentence to paragraph to chapter to
the end? Does each word and sentence fulfill its purpose? Do plot points work?
Do characters and things in the setting make sense?
Ethic problems: The spurned ethics getting the short end of the stick.
Culturally we are ingrained with concepts of right and wrong, difficult to
shake us of these inherited beliefs which do differ culturally, but certain
notions are universal. We; however, cannot please everyone. Too high a brow of
ethic superiority in character or setting and the work implodes as a logic
issue and reflects awfully on you. Are
characters ethical (mainly protagonist, but remember each degree of antagonist
depravity marks you and the work)? Is the work ethical? Is its purpose ethical?
How does the work reflect real world ethics? If not, how is the ethics of the
work balanced in comparison to our own becoming a difficult to manage logic
issue. You can attract foul audience with wrong ethics and cut out good
audience with bad ethics. How is violence handled? How is sex handled? How is
dialogue expressed through character? Everything you do in a work strives
towards the works purpose. The rule of thumb is life is not cheap and neither
should be sex (things can be sexy of course; the point is sex should not be
cheap). It is also very easy to cheapen
the work through watering down ethics just as much as completely ignoring it. Yet
society and mediums tend to treat ethics as the bottom of the barrel, other
mediums do not handle this well for entertainment. How you treat ethics can
really determine the work and its audience acceptability.
Pathos Problems: Emotion is the rule of the mind, the true gateway
to the soul. This is the main fish hook and arrow that attracts people to the
work. It is a double edged sword. Remember, characters have emotions and
attachments to things and places. Living in an emotionless world is boring and
hard to understand. Yet, nobody likes a cry baby just as much as an unemotional
cur. Too much emotion you burn out a work for cheap, too little and you lack a
human element. Again the rule of thumb is life and sex is not cheap: as your
audience feels with these things. Rule of thumb here, we are more prepositioned
for animals then our own kind so killing puppies and kitties followed by human
children are severe markers against the work and you. So questions to ask
yourself: Is the character in the scene
having a good and real emotional response? Are you or the narrator expressing a
real emotional response? Does the pace
allow for things to digest? Is your tension expressed correctly in times of
horror and conflict (aka take your time)? How is the audience supposed to feel?
How do you feel? Why must something die?
What is the price of it dying to the work and your audience? Why must something
live what is the price of something living to the work and your audience? Emotion is the great blinder and motivator: easy
to attract and easy to break with as it defies logic but often paints your
story. There is an old dialogue between two animators both masters of their
craft. One critiques the other saying they are cheap because his work contains
a suffering man whose is starving on a boat, sweating alone in torn cloths. A
single sweat drop drips from his nose onto the sea water that he cannot drink.
The other responds with everyone in your work is always happy and never sees a
sense of suffering ever in their pristine condition and thus is also cheap.
Pathos determines very much how we define our reality and how we define it
through the story.
This all boils down to artist responsibility.
Artist Responsibility Overall:
Know yourself (Learn your habits, your purpose, your reasoning, your ethics,
your emotional soundness), know your medium and your tale (the art of writing,
style, the things in the work, the works purpose), and know your audience (that
it is ultimately unknowable, but you know the genre and there are people who
read it, their age, their responses to logos, ethos. pathos, the art world they
might live in, that they do control sales, but do not equal success of the work
and do not control the work, you do, but what you do does effect audience).
Respect yourself, your
medium, your story, and your audience.
For a storyteller without
an audience has no story to tell, yet an author who bends too much to audience
has lost their story. A story without author cannot exist, and a story without
audience needs to be found to be told.
Remember this section for
it is the basis of all other sections.
II.
The
Nature of Art worlds and Tale World Versus Story World.
Art does not exist in a vacuum. Stories do not exist in a vacuum. Once a work
is published it enters an art world; however, as the story is being created it
too exists within an art world.
Art Worlds: Is a sphere of which your work will exhibit whether
these be genres, publishing houses, audience types, art movements they are
preexisting categories marked and unmarked.
There is also not a single art
world a work exists within. There are many art worlds and art worlds overlap.
Audiences also exist in overlapping art worlds, but may define themselves as
only existing in one. Markets also try to define art worlds for profit and will
try to define your work by them, mainly through genre which may or may not
actually exist.
This is why what you do as
author is essential as it impacts art worlds, potential audience, and the work
itself especially in concern of the ethics aspect of the rhetorical
triangle.
What you do marks you in
an art world, albeit there are unmarked categories as well. Humans have a
habitat of auto categorization in selection of things in which they compare
likes and dislikes between things they have read, other authors, what they know,
and what they believe. Basically, the work you produce is entering a script of
preexisting notions when it is released to the world.
So
in summary what you write and publish you become.
If you write shit, it’s how people and future publishers may see you.
If you choose the path of fetish and erotica, it’s how people will see you.
The genres you write will be what people will associate with you.
You
will begin building tropes and characteristics from your style that people will
associate you with.
Once set it is hard to escape such notions.
The nature of genre in
this line of thought makes it a trapping damnation as so many claim to be SF or
fantasy writers and it becomes a flooded sea despite the actual complexities
and multifaceted aspect of genre. Basically be careful how you define yourself
in an author’s summary as it reinforces notions of marked and unmarked
category.
Young adult: Skits you
from youth audience and adult audience.
Children’s books: Marks
you away from young adult and adult. Nothing causes confusion and cascade
effect when a children’s book writer is caught with their erotic novel.
Back to ethics, logic, and
emotional soundness: How you treat these three things also marks you. Every decision you do in a work reflect you
and audience even if it is not correctly your voice. Styles, habits, and tropes
they build up over time becoming you in the eyes of audience. How you respect
work, yourself, and audience also echoes as markings. You can play the artistic license game, but it
will still double back to you. Defend yourself, but you wrote it, you pay for
it.
In concern of work: Work can exist outside of genre and does not need to be defined this way. It is easier of course for publishers and audience to define this, but expressing your work in a manner which deeply expresses the genres it overlaps can stop it from reaching a dead end. Publishing blocks may ask for you to define the work in a single word or sentence. Experimenting with this can help you explore the nature of the work on what it actually is. Know your work, know yourself, and know your audience.